Thursday, November 1, 2012

Bounty Hunter

Alright internet. I've been working on this one on and off since early October, and progress has been painfully slow. I started typing that it's not at all my fault, but it is entirely my fault, for my ambition got the better of my CPU and lack of RAM. This picture is roughly the size of  Mare Tranquillitatis, so every time I saved (which is frequent) it took longer and longer to do. The final save I just did then took about four minutes.
I need to build a new PC.

This is one of the many pictures I think of while falling asleep, then instantly wake up because of how excited I am about the idea. The woman you see here is a SPACE BOUNTY HUNTER. What's that you say? Is there anything more badass? No. No there is not. Concerning her robot-arm, I'd just like to say that I had the idea for this long before I ever heard of the mechromancer update.
Back to my overly ambitious (for my current rig) plan. So the full resolution of this picture is 8268 x 11520. In theory that doesn't sound like too much, but when you factor in a billion layers and layer effects the size takes its toll. Here's an example of how big it is (and even this isn't at 100%).

Large and pointing. Also, check out that dude's rad moustache.

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